Free Episode Gems / Pass
Free Episode Gems and Free Episode passes
In this article we will cover the way to get free Episode gems or free Episode passes using the online tool created by some known Austrian Developers.
Follow the below steps to get your free Episode gems and free Episode passes:
- Click here to visit the online tool created by the Australian Developers used to get free Episode gems and free Episode passes
- Enter your Username/Login ID/E-Mail (No password required)
- Select the amount of resources you would like to add
- Click generate and wait for the tool to do it’s magic. It will take a couple of seconds only.
- Restart the app to start using your Gems and Passes right away
Episode App Growth
That may be why many of in the game community have been overlooking Episode. It has achieved serious success by pursuing a predominantly young female user base. By offering young women a platform for playing through animated interactive stories, plus simple intuitive tools to create their own stories, the studio Pocket Gems created an unsung blockbuster.
Over 2.5 billion episodes have been played so far, amounting to over 38,000 years of combined viewing time. And most of the episodes were designed by the app’s 5.5 million registered creators.
Without any prior knowledge, it doesn’t take long to create a story with the potential to earn money as well as accolades through the writer payments program.
” I do more work with the community writers but I do some work with our internal writers as well,” she explains.
The thinking was to be able to give them a place to tell their story. Alongside that are a number of internally-led stories, as well as established familiar names such as stories centering around singer Demi Lovato. New IPs are set to continue throughout 2017, although Phillipps wasn’t able to confirm any specific names.
By offering young women a platform for playing through animated interactive stories, plus simple intuitive tools to create their own stories, the studio Pocket Gems created an unsung blockbuster.
Much of Episode’s success is down to its simplicity. Within moments of firing up the app, players can dive straight into a variety of different stories.
It’s likely that you haven’t played Episode. The name might sound familiar thanks to a prolific marketing campaign, and its consistent presence on the iOS/Google/Amazon App Store charts, but a brief glance may have led you to think ‘this isn’t for me.’
Episode also makes it nearly as easy to write one’s own story. A straightforward scripting engine is available on the website, with a drag and drop creation mode within the app.
Now director of stories, she helps lead and guide the themes for all future stories.
,” she notes. “Having a platform for a community of writers has always been our vision. We think so many writers and creators in general are out there.”
Broken down into numerous stages such as script writing, iterating, deciding choices, and so forth, the story then undergoes internal qualitative testing, and then external quantitative testing. The process can take anywhere from six months to a year for a finished product.
The thinking was to be able to give them a place to tell their story. Alongside that are a number of internally-led stories, as well as established familiar names such as stories centering around singer Demi Lovato. In each case, internal stories are created in a similar way to any form of game developments.
Cass Phillipps, director and creative manager at Pocket Gems, says there is a small team of internal writers, as well as a vast community creating their own content.
Phillipps joined Pocket Gems about six years ago as a game writer. When there were only about five people on the team– a far cry from the 80-person team of today, she got involved with Episode. Now director of stories, she helps lead and guide the themes for all future stories.
The app is sort of like Wattpad meets Choose Your Own Adventure, with a panoply of episodes (branching narratives) to choose from. The drama is portrayed by animated characters, and the aesthetic of the art seems to be targeted to teenage girls.
Phillipps says that the plan all along was to build tools that could be used by the team as well as the community, with Episode always driven by the desire for a strong social presence.
In each case, internal stories are created in a similar way to any form of game developments. “It follows the basic idea of pitching sessions in-house,” Phillipps says.
Typically, tales are focused on romance or high school experiences, but there’s also room for branded stories built around recognizable IPs such as Mean Girls and Pretty Little Liars. It’s ideal fodder for a fertile teenage imagination, enhanced by the fact that the player’s decisions affect what happens next.